![]() ![]() (Note that you can use productivity modules in refineries, and other processing buildings. ![]() I'm not sure there's a good to or not to but I've always considered them part of oil possessing. Pumpjack with two Speed 3 Modules +100 production 0.2 oil/s Pumpjack with two Productivity 3 Modules +20 production, -30 Speed 0.084 oil/s So using Productivity modules is worse than no modules at all. This is a guide on how to use the blueprints, whereas what I'd expect on such a guide would be how to make a generic setup.Īs an obvious note: this doesn't make plastic, sulfur, sulfuric acid, solid fuel, rocket fuel and Batteries, which I'd normally associate with oil processing. However, I'd feel mislead on the Youtube name, "OIL REFINING & PROCESSING from Early, Mid to Late game - Factorio 0.18 Tutorial/Guide/How-to". Factorio Tutorials: Setting up Oil Refining: Basic & Advanced. The design can be made tilable with minimal editing if you make sure to ensure you can take in enough water and add some underground pipes for lubricant, which is probably particularly important if you're having trouble with getting modules and beacons going. You make a very minor slip up at 5:30 saying belt instead of pipe.Ĭomplaints about the size can be fixed by adding a second build, if you're not in a position for beacons. You explain your build exceptionally and I approve of the build itself (and that it only takes 5k stored light oil to turn on cracking to petgas), even mentioning details such as the ability to decon and recon and that you'll need two offshore pumps for water. Every 3 seconds each refinery produces 15 heavy oil (advanced oil production, no beacons or. Perfect for a neat, and optionally high demand, production.Your videos continue to generally agree with my design philosophy more than any others I've seen. Factorio Oil Processing Setup1 Space Exploration Green Sience. However, it is less polluting than a standard refinery and is able to produce more in less time. To ensure you always have light oil available, prioritize the output of light oil toward production of light oil products (e.g. It requires a standard refinery plus some extra materials to manufacture. To ensure you always have heavy oil available (per Point 1), prioritize the output of heavy oil toward the production of heavy oil products (e.g. The specialized refinery is an advanced building. Crude oil is a liquid extracted by pumpjacks from oil fields and can be converted to petroleum gas, light oil, and heavy. The output is the same for all 3 outlets a single product. Heavy oil - Factorio Wiki In other languages: Heavy oil Heavy oil Heavy oil is a liquid produced by refining crude oil in an oil refinery. It also introduces 3 new recipes, specialized in a single type of crude oil processing. It has to be researched which you are allowed straight after researching oil. It has to be researched which you are allowed straight after researching oil. This mod introduces 1 new type of refinery, a specialized one. Factorio Oil Refinery - The recipe & total raw, the recipes + 25 Heavy Oil + The sulfur is split to at the bottom to loop for Sulfuric Acid production. This mod introduces 1 new type of refinery, a specialized one. The hassle of keeping a balanced oil circuit due to 3 products leaving the refineries at once (or not at all) is just not that much fun for some of us. Factorio is a game in which you build and maintain factories. I experienced and read too much about factories becoming a mess once oil needed to be processed. By following these steps you will now have batteries, plastic, red circuits and filter inseters ready to hand which makes making blue science packs a snap. Put batteries and plastic on the main bus. 1.4.0 (4 years ago) Factorio version: 0.13 - 0.16 Downloaded by: 15 users Set up basic oil refining, store heavy and light oil for now, and route the gas to set up sulphur, sulfuric acid, battery and plastic production. ![]()
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